head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A frantic co-op cooking game where execution speed, partner reads, and optimal kitchen routing determine your score.

Execution · Practiced Mastery
Shooter-platforming crossed with base defense, testing weapon execution and turret planning.
Overcooked 2 leans Execution (Practiced Mastery); Ratchet & Clank: Full Frontal Assault leans Execution (Practiced Mastery).
Overcooked 2 leans a little harder on execution, though the gap is small.
Overcooked 2
High-speed chopping, plating, and movement under pressure is the ceiling
Ratchet & Clank: Full Frontal Assault
Weapon juggling and movement carry the defense waves
Ratchet & Clank: Full Frontal Assault leans a little harder on reads, though the gap is small.
Overcooked 2
Anticipating co-op partner actions requires real-time social reads
Ratchet & Clank: Full Frontal Assault
Competitive raids against humans reward predicting attack lanes
Overcooked 2 leans a little harder on variance, though the gap is small.
Overcooked 2
Level hazards and order queues introduce random variation
Ratchet & Clank: Full Frontal Assault
Wave compositions are mostly known after few runs
Overcooked 2 leans a little harder on optimization, though the gap is small.
Overcooked 2
Optimal kitchen routing and task assignment is learnable per level
Ratchet & Clank: Full Frontal Assault
Turret placement and node economy are plannable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.