Ratchet & Clank: Full Frontal Assault cover art

Ratchet & Clank: Full Frontal Assault

Shooter-platforming crossed with base defense, testing weapon execution and turret planning.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS4 /10VARIANCE2 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Weapon juggling and movement carry the defense waves

  2. Reads

    cheat: Out-predict an adaptive opponent

    4/10

    Competitive raids against humans reward predicting attack lanes

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Wave compositions are mostly known after few runs

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Turret placement and node economy are plannable systems

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2012
Developer
Insomniac Games
Franchise
Ratchet & Clank
Platforms
PS3, Vita
Modes
Single player, Multiplayer, Co-operative, Split screen
IGDB critics
58/100
IGDB users
64/100
PlatformStrategyAdventureActionScience fictionComedy