head to head
Neither is simply harder - they are hard in different places. Overwatch demands more execution; Risk: Global Domination demands more variance.

Execution · Grand Arena
Team hero shooter blending FPS mechanics with ability economy mind games.

Optimization · Grand Arena
Territory math and dice management entangled with reading human alliances.
Overwatch leans Execution (Grand Arena); Risk: Global Domination leans Optimization (Grand Arena).
Overwatch leans clearly harder on execution.
Overwatch
Hero aim, movement, and ability timing
Risk: Global Domination
Clicking territories takes no physical skill
Overwatch leans a little harder on reads, though the gap is small.
Overwatch
Ult tracking, flanks, and baiting human teams
Risk: Global Domination
Human diplomacy, truces and betrayal timing cannot be solved
Risk: Global Domination leans clearly harder on variance.
Overwatch
Minor spread and matchmaking noise
Risk: Global Domination
Dice rolls swing battles and mission cards hide information
Risk: Global Domination leans a little harder on optimization, though the gap is small.
Overwatch
Team comps, ult economy, and positioning theory
Risk: Global Domination
Continent bonuses, troop math and border control are calculable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.