head to head
Neither is simply harder - they are hard in different places. Risk: Global Domination demands more variance; StarCraft demands more execution.

Optimization · Grand Arena
Territory math and dice management entangled with reading human alliances.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.
Risk: Global Domination leans Optimization (Grand Arena); StarCraft leans Optimization (Grand Arena).
StarCraft leans clearly harder on execution.
Risk: Global Domination
Clicking territories takes no physical skill
StarCraft
APM and micro control ceiling is huge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Risk: Global Domination
Human diplomacy, truces and betrayal timing cannot be solved
StarCraft
scouting and predicting human opponent builds
Risk: Global Domination leans clearly harder on variance.
Risk: Global Domination
Dice rolls swing battles and mission cards hide information
StarCraft
minimal hidden info beyond fog of war
StarCraft leans clearly harder on optimization.
Risk: Global Domination
Continent bonuses, troop math and border control are calculable
StarCraft
build orders and economy are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.