head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
Kart racing where drift skill fights against item-roll chaos on themed tracks.

Execution · Pure Mechanics
Stacking wobbly bricks quickly while sabotage spells fly between players.
Pac-Man World Rally leans Execution (Twitch Chaos); Tricky Towers leans Execution (Pure Mechanics).
Tricky Towers leans a little harder on execution, though the gap is small.
Pac-Man World Rally
Drift timing and shortcut jumps decide clean laps
Tricky Towers
Placing physics bricks fast under pressure is the core test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pac-Man World Rally
Human races add light item-timing prediction
Tricky Towers
Timing spells against specific human rivals adds light prediction
Pac-Man World Rally leans a little harder on variance, though the gap is small.
Pac-Man World Rally
Item rolls scramble positions every race
Tricky Towers
Brick sequence and wobble physics inject chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pac-Man World Rally
Track shortcuts and kart picks are learnable edges
Tricky Towers
Stable stacking shapes are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.