head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Systems & Chaos
A co-op horror romp where teams scour a haunted house for keys and dolls while an evil girl flickers between calm and lethal.

Variance · Systems & Chaos
Turn-based resource management through randomly generated dungeon layouts.
Pacify leans Variance (Systems & Chaos); Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos).
Pacify leans a little harder on execution, though the gap is small.
Pacify
Sprinting and door play need only basic control
Pokémon Mystery Dungeon: Red Rescue Team
Turn-based grid movement - no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pacify
The girl switches states by rules, not by reading players
Pokémon Mystery Dungeon: Red Rescue Team
Wild Pokémon follow simple deterministic AI
Pacify leans a little harder on variance, though the gap is small.
Pacify
Randomised key and doll locations make every run uncertain
Pokémon Mystery Dungeon: Red Rescue Team
Random dungeon layouts, items and encounters each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pacify
Teams that map mechanics turn chaos into clean speedruns
Pokémon Mystery Dungeon: Red Rescue Team
Team building, item management and type matchups carry runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.