head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.

Execution · Competitive PvP
Stick precision and constant prediction of a human opponent's tactical habits.
Paladins leans Execution (Competitive PvP); Pro Evolution Soccer 2015 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Hitscan aim and ability timing in firefights
Pro Evolution Soccer 2015
First touch, through-ball timing and finishing demand precise sticks
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Human teams flank, bait ults, and adapt
Pro Evolution Soccer 2015
Human opponents bait, switch tactics and punish habits
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Card draft order adds mild run variance
Pro Evolution Soccer 2015
Deflections and referee calls add bounded chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Loadout card builds and item counter-buying
Pro Evolution Soccer 2015
Formations, player roles and set pieces reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.