head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.

Execution · Competitive PvP
Weapon-based dueling testing spacing execution and mixup prediction against humans.
Paladins leans Execution (Competitive PvP); SoulCalibur III leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Hitscan aim and ability timing in firefights
SoulCalibur III
Spacing, movement and just-frame timing demand real hands
SoulCalibur III leans a little harder on reads, though the gap is small.
Paladins
Human teams flank, bait ults, and adapt
SoulCalibur III
Versus humans, conditioning and throw-mixup guessing decides rounds
Paladins leans a little harder on variance, though the gap is small.
Paladins
Card draft order adds mild run variance
SoulCalibur III
Deterministic combat with nothing hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Loadout card builds and item counter-buying
SoulCalibur III
Frame data, matchup study and stage knowledge run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.