head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.

Execution · Competitive PvP
Hero-shooter aim and team prediction over objective-based arenas.
Paladins leans Execution (Competitive PvP); Star Wars: Hunters leans Execution (Competitive PvP).
Paladins leans a little harder on execution, though the gap is small.
Paladins
Hitscan aim and ability timing in firefights
Star Wars: Hunters
Aim and ability timing decide 4v4 skirmishes
Paladins leans a little harder on reads, though the gap is small.
Paladins
Human teams flank, bait ults, and adapt
Star Wars: Hunters
Human squads rotate and bait around objectives adaptively
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Card draft order adds mild run variance
Star Wars: Hunters
Hero matchup luck matters more than any RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Paladins
Loadout card builds and item counter-buying
Star Wars: Hunters
Hero counters, comps and objective timing reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.