head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A rail shooter testing lock-on aim and memorised spawn-pattern prioritisation.

Execution · Practiced Mastery
Crowd-control execution against memorised enemy patterns, stage by stage.
Panzer Dragoon: Remake leans Execution (Practiced Mastery); Streets of Rage leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Panzer Dragoon: Remake
360-degree lock-on aim under rail pressure leads
Streets of Rage
Spacing, crowd control and throw timing carry every stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Panzer Dragoon: Remake
Enemy waves are identical scripted spawns
Streets of Rage
Enemy gangs attack from fixed arcade patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Panzer Dragoon: Remake
Nothing random once spawn patterns are seen
Streets of Rage
Spawns are essentially deterministic per stage
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Panzer Dragoon: Remake
Memorising spawn order and priorities is the mastery loop
Streets of Rage
One-credit clears come from learned positioning and patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.