head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A rail shooter testing lock-on aim and memorised spawn-pattern prioritisation.

Execution · Practiced Mastery
A single-player shooter where aggressive aim and movement against scripted enemies is the core loop.
Panzer Dragoon: Remake leans Execution (Practiced Mastery); Wolfenstein leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Panzer Dragoon: Remake
360-degree lock-on aim under rail pressure leads
Wolfenstein
aim and movement carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Panzer Dragoon: Remake
Enemy waves are identical scripted spawns
Wolfenstein
fixed enemy patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Panzer Dragoon: Remake
Nothing random once spawn patterns are seen
Wolfenstein
minor spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Panzer Dragoon: Remake
Memorising spawn order and priorities is the mastery loop
Wolfenstein
upgrade paths and routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.