head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A beloved turn-based RPG with theatrical combat.

Optimization · Pure Optimization
A turn-based tactics visual novel testing target priority and ability management.
Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); Sunrider: Liberation Day leans Optimization (Pure Optimization).
Paper Mario: The Thousand-Year Door leans a little harder on execution, though the gap is small.
Paper Mario: The Thousand-Year Door
Action commands and stylish moves
Sunrider: Liberation Day
Menu-driven attacks, no twitch element
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Scripted enemy AI
Sunrider: Liberation Day
Enemy AI is scripted, not adaptive prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Audience and badge effects
Sunrider: Liberation Day
Hit and accuracy rolls add measured randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Badge builds and partner tactics
Sunrider: Liberation Day
Targeting priority and resource management decides battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.