head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A beloved turn-based RPG with theatrical combat.

Optimization · Pure Optimization
A focused Total War set in Viking-age Britain, trading scale for tighter kingdom management.
Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization); Total War Saga: Thrones of Britannia leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Action commands and stylish moves
Total War Saga: Thrones of Britannia
Real-time battle micro matters in close fights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Scripted enemy AI
Total War Saga: Thrones of Britannia
Multiplayer battles involve some human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Paper Mario: The Thousand-Year Door
Audience and badge effects
Total War Saga: Thrones of Britannia
Campaign events and AI moves add mild uncertainty
Total War Saga: Thrones of Britannia leans a little harder on optimization, though the gap is small.
Paper Mario: The Thousand-Year Door
Badge builds and partner tactics
Total War Saga: Thrones of Britannia
Settlement planning and army composition decide the campaign
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Paper Mario: The Thousand-Year Door →
full breakdown
Total War Saga: Thrones of Britannia →