head to head

Papers, Please cover artvsThief: Deadly Shadows cover art

Papers, PleasevsThief: Deadly Shadows

Papers, Please leans Optimization (Pure Optimization); Thief: Deadly Shadows leans Optimization (Pure Optimization).

EXECUTION4 /10READS0 /10VARIANCE4 /10OPTIMIZATION7 /10
Papers, PleaseThief: Deadly Shadows

Axis by axis

Execution4 vs 4

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 3

Papers, Please leans harder on variance: Random entrant documents and scripted-event surprises

Optimization7 vs 8

Thief: Deadly Shadows leans harder on optimization: Light, sound, and route mastery makes ghosting solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Papers, Please

full breakdown

Thief: Deadly Shadows