head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Planning stealth kill sequences around shuffled NPC routines.

Optimization · Pure Optimization
A cyberpunk tactics game where karma allocation and archetype synergies define run efficiency.
Party Hard 2 leans Optimization (Pure Optimization); Shadowrun Returns leans Optimization (Pure Optimization).
Party Hard 2 leans a little harder on execution, though the gap is small.
Party Hard 2
Timing kills matters, but pace is deliberate
Shadowrun Returns
Turn-based tactical combat; cover positioning deliberate not reactive
Shadowrun Returns leans a little harder on reads, though the gap is small.
Party Hard 2
Partygoer AI is randomized patterns, not adaptive minds
Shadowrun Returns
Enemy IC and guards run scripted patrol and aggro routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Party Hard 2
Level item spawns and NPC routes shuffle per attempt
Shadowrun Returns
Hidden enemy positioning and matrix node layouts provide first-run unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Party Hard 2
Sequencing kills, traps and escapes is the actual puzzle
Shadowrun Returns
Karma allocation and archetype synergies have known dominant configurations
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.