head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Isolating targets amid randomised crowds using traps and patience.

Optimization · Systems & Chaos
A grindy collect-them-all brawler driven by random toy drops.
Party Hard leans Optimization (Systems & Chaos); Pokémon Rumble Blast leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Party Hard
Walking and stabbing need timing but little dexterity
Pokémon Rumble Blast
Two-button mashing with minimal dodge demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Party Hard
Partygoers wander on RNG, not adaptive minds
Pokémon Rumble Blast
Toy Pokémon swarm on simple scripts
Party Hard leans a little harder on variance, though the gap is small.
Party Hard
Random traps, events and witness behaviour vary each level
Pokémon Rumble Blast
Random toy drops and stats drive collection luck
Party Hard leans a little harder on optimization, though the gap is small.
Party Hard
Trap usage and isolation tactics converge to known strategies
Pokémon Rumble Blast
Grinding stronger toys and move choices carries progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.