head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
A grim survival narrative game about managing time, disease, and scarce resources.

Optimization · Pure Optimization
A cyberpunk tactics game where karma allocation and archetype synergies define run efficiency.
Pathologic Classic HD leans Optimization (Systems & Chaos); Shadowrun Returns leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pathologic Classic HD
minimal combat, survival-focused movement
Shadowrun Returns
Turn-based tactical combat; cover positioning deliberate not reactive
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pathologic Classic HD
NPCs follow fixed schedules, not adaptive
Shadowrun Returns
Enemy IC and guards run scripted patrol and aggro routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pathologic Classic HD
disease spread and event randomness
Shadowrun Returns
Hidden enemy positioning and matrix node layouts provide first-run unknowns
Shadowrun Returns leans a little harder on optimization, though the gap is small.
Pathologic Classic HD
resource management and time planning dominate
Shadowrun Returns
Karma allocation and archetype synergies have known dominant configurations
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.