head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Co-op FPS about four masked crooks holding out through scripted heist assaults.

Execution · Practiced Mastery
Deliberate spatial puzzle-shooting stretched into randomised roguelike runs.
Payday: The Heist leans Execution (Practiced Mastery); SuperHot: Mind Control Delete leans Execution (Practiced Mastery).
SuperHot: Mind Control Delete leans a little harder on execution, though the gap is small.
Payday: The Heist
Holding off assault waves takes solid gunplay
SuperHot: Mind Control Delete
Time-moves-when-you-move still demands precise spatial play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Payday: The Heist
Police waves are scripted spawns
SuperHot: Mind Control Delete
Red guys follow simple deterministic behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Payday: The Heist
Drill failures and objective locations shuffle
SuperHot: Mind Control Delete
Roguelike runs randomise levels, hacks and spawns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Payday: The Heist
Crew positioning and objective sequencing per heist
SuperHot: Mind Control Delete
Hack synergies and room-clear sequencing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.