head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Careful climbing execution and route planning where a single mistimed grab undoes everything.

Execution · Practiced Mastery
Deliberate spatial puzzle-shooting stretched into randomised roguelike runs.
Peak leans Execution (Practiced Mastery); SuperHot: Mind Control Delete leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Peak
Stamina-managed grip timing - one slipped input drops the whole climb
SuperHot: Mind Control Delete
Time-moves-when-you-move still demands precise spatial play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Peak
Co-op against a mountain, no adaptive opponent
SuperHot: Mind Control Delete
Red guys follow simple deterministic behaviour
SuperHot: Mind Control Delete leans a little harder on variance, though the gap is small.
Peak
Daily map rotation and item spawns shuffle each ascent
SuperHot: Mind Control Delete
Roguelike runs randomise levels, hacks and spawns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Peak
Routing the wall and rationing items decides summit attempts
SuperHot: Mind Control Delete
Hack synergies and room-clear sequencing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.