head to head
PeglinvsR.E.P.O.
Peglin leans Variance (Systems & Chaos); R.E.P.O. leans Variance (Systems & Chaos).
PeglinR.E.P.O.
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 1
R.E.P.O. leans harder on reads: Monsters follow randomised scripts, not adaptive minds
Variance8 vs 7
Peglin leans harder on variance: Peg board layouts and orb reward pool are highly randomised per run
Optimization6 vs 5
Peglin leans harder on optimization: Orb synergy building and relic selection reward system knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

