head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A narrative investigation set in a 16th-century Bavarian abbey.

Optimization · Systems & Chaos
A social-intrigue RPG where you spend skill resources to exploit dinner guests' scripted psychological weaknesses.
Pentiment leans Optimization (Systems & Chaos); The Council leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pentiment
Point-and-click, no dexterity demand.
The Council
Menu-driven confrontations; no dexterity.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pentiment
NPCs react to choices but scripted.
The Council
NPCs have vulnerabilities and immunities, but fully scripted.
The Council leans a little harder on variance, though the gap is small.
Pentiment
Hidden evidence and outcomes vary by playthrough.
The Council
Hidden character traits and unknown consequences until learned.
The Council leans a little harder on optimization, though the gap is small.
Pentiment
Dialogue and time budgeting reward planning.
The Council
Skill points, effort resources and exploiting known weaknesses are systemic.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.