head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Frictional's defenseless first-person horror where you solve physics puzzles while hiding from the infected.

Optimization · Pure Optimization
Designing a functional prison where security infrastructure and inmate need management prevent catastrophic failure.
Penumbra: Black Plague leans Optimization (Systems & Chaos); Prison Architect leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Penumbra: Black Plague
Physics-grab interactions need only basic mouse control
Prison Architect
Layout design is deliberate; no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Penumbra: Black Plague
Infected patrol on scripts; hiding beats them every time
Prison Architect
Prisoner behaviour is scripted around needs and contraband rules
Penumbra: Black Plague leans a little harder on variance, though the gap is small.
Penumbra: Black Plague
Unknown layouts, scares, and patrols on a blind run
Prison Architect
Riots and smuggling attempts introduce meaningful hidden threats
Prison Architect leans a little harder on optimization, though the gap is small.
Penumbra: Black Plague
Physics puzzles and evasion routes are fully solvable
Prison Architect
Guard routing, cell ratios, and utility networks are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.