head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
Frictional's defenseless first-person horror where you solve physics puzzles while hiding from the infected.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.
Penumbra: Black Plague leans Optimization (Systems & Chaos); The Banner Saga leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Penumbra: Black Plague
Physics-grab interactions need only basic mouse control
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
The Banner Saga leans a little harder on reads, though the gap is small.
Penumbra: Black Plague
Infected patrol on scripts; hiding beats them every time
The Banner Saga
AI follows predictable threat-targeting logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Penumbra: Black Plague
Unknown layouts, scares, and patrols on a blind run
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Penumbra: Black Plague
Physics puzzles and evasion routes are fully solvable
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.