head to head
People PlaygroundvsVA-11 Hall-A: Cyberpunk Bartender Action
People Playground leans Optimization (Light / Casual); VA-11 Hall-A: Cyberpunk Bartender Action leans Optimization (Light / Casual).
People PlaygroundVA-11 Hall-A: Cyberpunk Bartender Action
Axis by axis
Execution1 vs 0
People Playground leans harder on execution: Dragging ragdolls has no performance ceiling
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
People Playground leans harder on variance: Physics outcomes surprise until the systems are learned
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

