head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Optimising a daily calendar and persona fusion economy against scripted turn-based combat.

Optimization · Systems & Chaos
The first Persona, a slow dungeon crawler where random negotiation moods and fusion knowledge rule.
Persona 3 FES leans Optimization (Pure Optimization); Revelations: Persona leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 3 FES
Menu-driven turn battles need no physical skill
Revelations: Persona
Grid-position menu battles; no dexterity.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 3 FES
Shadow AI is scripted weakness-exploitation, never adaptive
Revelations: Persona
Negotiation moods are random scripts, not adaptation.
Revelations: Persona leans a little harder on variance, though the gap is small.
Persona 3 FES
Tartarus floors, shuffle cards and fusion outcomes are randomised
Revelations: Persona
Mood rolls and harsh encounter RNG dominate early.
Persona 3 FES leans a little harder on optimization, though the gap is small.
Persona 3 FES
Social link scheduling and persona fusion are a solvable calendar
Revelations: Persona
Persona fusion and grid positioning are learnable systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.