head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
JRPG that splits life between high-school calendars and climbing a tower of shadows.

Optimization · Pure Optimization
Scheduling scarce time and resources across a base run by copies of yourself.
Persona 3 leans Optimization (Pure Optimization); The Alters leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 3
Turn-based combat needs no reflexes
The Alters
Third-person walking and menus, no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 3
Shadows follow fixed weakness scripts
The Alters
No adaptive opponent, only systems and story beats
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 3
Tartarus floors and fusion inheritance rolls
The Alters
Unscouted events and alter reactions surprise first runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Persona 3
Calendar scheduling and persona fusion planning dominate
The Alters
Time, resource and crew scheduling under deadlines is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.