head to head
Persona 5: Dancing in StarlightvsRayman Origins
Persona 5: Dancing in Starlight leans Execution (Pure Mechanics); Rayman Origins leans Execution (Pure Mechanics).
Persona 5: Dancing in StarlightRayman Origins
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Rayman Origins leans harder on variance: Deterministic levels
Optimization3 vs 4
Rayman Origins leans harder on optimization: Lum routing for perfection
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

