head to head

Persona 5 cover artvsZork III: The Dungeon Master cover art

Persona 5vsZork III: The Dungeon Master

Persona 5 leans Optimization (Pure Optimization); Zork III: The Dungeon Master leans Optimization (Pure Optimization).

EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION8 /10
Persona 5Zork III: The Dungeon Master

Axis by axis

Execution1 vs 0

Persona 5 leans harder on execution: Stylish menus, not reflexes

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 4

Zork III: The Dungeon Master leans harder on variance: Hidden rooms and timed events punish unmapped exploration

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Persona 5

full breakdown

Zork III: The Dungeon Master