head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Deadline-driven strategy where three explorers split duties harvesting fruit with Pikmin squads.

Optimization · Pure Optimization
A park management puzzle where understanding the guest happiness formula lets you solve each scenario optimally.
Pikmin 3 leans Optimization (Pure Optimization); RollerCoaster Tycoon 2 leans Optimization (Pure Optimization).
Pikmin 3 leans a little harder on execution, though the gap is small.
Pikmin 3
Juggling three captains needs deft control
RollerCoaster Tycoon 2
Track building is grid-based with modest placement precision demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pikmin 3
Wildlife behavior is fixed
RollerCoaster Tycoon 2
Guest behaviour follows fixed preference scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pikmin 3
Fruit and enemy placements are static
RollerCoaster Tycoon 2
Very little randomness once ride stats are understood
RollerCoaster Tycoon 2 leans a little harder on optimization, though the gap is small.
Pikmin 3
Multi-captain routing and fruit-deadline planning dominate
RollerCoaster Tycoon 2
Pricing, ride stats, and park layout are near-perfectly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.