head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
Cheerful physics platformer about a kicking blob toppling a capitalist conspiracy.

Optimization · Light / Casual
A serene open-world exploration about a coming-of-age desert pilgrimage.
Pikuniku leans Execution (Light / Casual); Sable leans Optimization (Light / Casual).
Pikuniku leans a little harder on execution, though the gap is small.
Pikuniku
Floppy kicks and hops, gently imprecise
Sable
Gliding and climbing are gentle.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pikuniku
No adversary anywhere
Sable
No adversaries.
Sable leans a little harder on variance, though the gap is small.
Pikuniku
Short authored world with few surprises
Sable
Open-world discoveries vary little.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pikuniku
Simple puzzles with obvious solutions
Sable
Quest routing has shallow optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.