head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Tests playful experimentation with item combinations across a small storybook world.

Optimization · Pure Optimization
Claymation point-and-click adventure sculpted entirely from plasticine whimsy.
Pilgrims leans Optimization (Pure Optimization); The Neverhood leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pilgrims
Playing cards on scenes takes no dexterity
The Neverhood
Point-and-click; no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pilgrims
Charming NPCs react predictably, never adapt
The Neverhood
No opposition exists
Pilgrims leans a little harder on variance, though the gap is small.
Pilgrims
Outcomes are scripted-but-unknown until experimented with
The Neverhood
Puzzles hidden until discovered, then fixed
Pilgrims leans a little harder on optimization, though the gap is small.
Pilgrims
Finding multiple item-combination solutions is the whole game
The Neverhood
Adventure puzzle chains with single solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.