head to head
Neither is simply harder - they are hard in different places. Pillars of Eternity demands more variance; Portal demands more execution.

Optimization · Pure Optimization
An original RPG system where engagement optimization and passive-stacking theory dominate hard-mode encounters.

Optimization · Pure Optimization
The portal-gun puzzle game whose solutions are everything.
Pillars of Eternity leans Optimization (Pure Optimization); Portal leans Optimization (Pure Optimization).
Portal leans clearly harder on execution.
Pillars of Eternity
Real-time-with-pause removes all twitch pressure from the player
Portal
Portal placement timing modest.
Pillars of Eternity leans a little harder on reads, though the gap is small.
Pillars of Eternity
All AI opponents use fixed scripted behaviour trees
Portal
No adversary modeling player.
Pillars of Eternity leans clearly harder on variance.
Pillars of Eternity
Hidden enemy immunities and ability distributions require investigation
Portal
Deterministic chambers; no randomness.
Pillars of Eternity leans a little harder on optimization, though the gap is small.
Pillars of Eternity
Per-encounter ability management and passive stacking define trial-of-iron mastery
Portal
Pure puzzle-solving optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.