head to head

Pit People cover artvsPlanescape: Torment cover art

Pit PeoplevsPlanescape: Torment

Pit People leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).

EXECUTION1 /10READS2 /10VARIANCE4 /10OPTIMIZATION7 /10
Pit PeoplePlanescape: Torment

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads2 vs 1

Pit People leans harder on reads: Optional PvP adds light human prediction, campaign is scripted

Variance4 vs 3

Pit People leans harder on variance: Recruit drops and loot randomize team options

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Pit People

full breakdown

Planescape: Torment