head to head
Pit PeoplevsPlanescape: Torment
Pit People leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Pit PeoplePlanescape: Torment
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads2 vs 1
Pit People leans harder on reads: Optional PvP adds light human prediction, campaign is scripted
Variance4 vs 3
Pit People leans harder on variance: Recruit drops and loot randomize team options
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

