head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Turn-based squad fights testing team composition and hex positioning under loot randomness.

Optimization · Pure Optimization
A cyberpunk tactics game where karma allocation and archetype synergies define run efficiency.
Pit People leans Optimization (Pure Optimization); Shadowrun Returns leans Optimization (Pure Optimization).
Shadowrun Returns leans a little harder on execution, though the gap is small.
Pit People
Turn-based positioning, no dexterity needed
Shadowrun Returns
Turn-based tactical combat; cover positioning deliberate not reactive
Pit People leans a little harder on reads, though the gap is small.
Pit People
Optional PvP adds light human prediction, campaign is scripted
Shadowrun Returns
Enemy IC and guards run scripted patrol and aggro routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pit People
Recruit drops and loot randomize team options
Shadowrun Returns
Hidden enemy positioning and matrix node layouts provide first-run unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pit People
Squad composition and hex positioning carry every fight
Shadowrun Returns
Karma allocation and archetype synergies have known dominant configurations
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.