head to head
Planescape: TormentvsPlants vs. Zombies
Planescape: Torment leans Optimization (Pure Optimization); Plants vs. Zombies leans Optimization (Pure Optimization).
Planescape: TormentPlants vs. Zombies
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 0
Planescape: Torment leans harder on reads: NPCs are scripted personalities; no adaptive opponent exists
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 8
Plants vs. Zombies leans harder on optimization: Sun economy and lane setups are near-solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

