head to head
Planescape: TormentvsPokémon Shield
Planescape: Torment leans Optimization (Pure Optimization); Pokémon Shield leans Optimization (Pure Optimization).
Planescape: TormentPokémon Shield
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Pokémon Shield leans harder on variance: Wild area spawns, raids and catch rolls are RNG
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

