head to head

Planescape: Torment cover artvsSherlock Holmes: Crimes & Punishments cover art

Planescape: TormentvsSherlock Holmes: Crimes & Punishments

Planescape: Torment leans Optimization (Pure Optimization); Sherlock Holmes: Crimes & Punishments leans Optimization (Pure Optimization).

EXECUTION1 /10READS1 /10VARIANCE3 /10OPTIMIZATION7 /10
Planescape: TormentSherlock Holmes: Crimes & Punishments

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads1 vs 0

Planescape: Torment leans harder on reads: NPCs are scripted personalities; no adaptive opponent exists

Variance3 vs 4

Sherlock Holmes: Crimes & Punishments leans harder on variance: Clues are hidden but fixed until discovered

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Planescape: Torment

full breakdown

Sherlock Holmes: Crimes & Punishments