head to head
Planescape: TormentvsSherlock Holmes: Crimes & Punishments
Planescape: Torment leans Optimization (Pure Optimization); Sherlock Holmes: Crimes & Punishments leans Optimization (Pure Optimization).
Planescape: TormentSherlock Holmes: Crimes & Punishments
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 0
Planescape: Torment leans harder on reads: NPCs are scripted personalities; no adaptive opponent exists
Variance3 vs 4
Sherlock Holmes: Crimes & Punishments leans harder on variance: Clues are hidden but fixed until discovered
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

