head to head
Planescape: TormentvsZero Escape: Zero Time Dilemma
Planescape: Torment leans Optimization (Pure Optimization); Zero Escape: Zero Time Dilemma leans Optimization (Pure Optimization).
Planescape: TormentZero Escape: Zero Time Dilemma
Axis by axis
Execution1 vs 0
Planescape: Torment leans harder on execution: Combat is deemphasised; the game is built to be avoided or trivial
Reads1 vs 0
Planescape: Torment leans harder on reads: NPCs are scripted personalities; no adaptive opponent exists
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

