head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Designing and optimizing a theme park's layout, pricing, and guest flow to maximize satisfaction and profit.

Optimization · Pure Optimization
A tower-defense game about building optimal mazes and tower combinations.
Planet Coaster leans Optimization (Pure Optimization); Super Sanctum TD leans Optimization (Pure Optimization).
Planet Coaster leans a little harder on execution, though the gap is small.
Planet Coaster
Precise track and scenery placement rewards manual dexterity
Super Sanctum TD
Placing towers needs no twitch; abilities are light
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Planet Coaster
No adaptive opponent; guests follow scripted happiness rules
Super Sanctum TD
Enemy waves are scripted, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Planet Coaster
Guest mood noise is low and quickly mappable
Super Sanctum TD
Wave composition is predictable once learned
Super Sanctum TD leans a little harder on optimization, though the gap is small.
Planet Coaster
Queue routing, pricing, and ride placement are the solvable core
Super Sanctum TD
Maze design and tower synergy are the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.