head to head
Super Sanctum TD asks more than The Elder Scrolls V: Skyrim, and the gap is optimization.

Optimization · Pure Optimization
A tower-defense game about building optimal mazes and tower combinations.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Super Sanctum TD leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans a little harder on execution, though the gap is small.
Super Sanctum TD
Placing towers needs no twitch; abilities are light
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Sanctum TD
Enemy waves are scripted, not adaptive minds
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Sanctum TD
Wave composition is predictable once learned
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Super Sanctum TD leans clearly harder on optimization.
Super Sanctum TD
Maze design and tower synergy are the entire game
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.