head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Mind & Math
An economy-scaling war of build orders, scouting and multi-planet attention.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.
Planetary Annihilation leans Optimization (Mind & Math); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Planetary Annihilation
Multi-planet macro demands relentless APM and attention splitting
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Planetary Annihilation
Scouting and out-guessing a human's expansion plan matters constantly
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Planetary Annihilation
Procedural systems and fog hide early information
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
Planetary Annihilation leans a little harder on optimization, though the gap is small.
Planetary Annihilation
Economy scaling and build orders dominate - near-solvable openings
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Planetary Annihilation →
full breakdown
The Lord of the Rings: The Battle for Middle-earth →