head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.

Execution · Pure Mechanics
Squad shooting against scripted hordes with light class-loadout decisions.
Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP); Resident Evil: Operation Raccoon City leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
Resident Evil: Operation Raccoon City
Third-person aim against zombie and soldier swarms carries the game
Plants vs. Zombies: Garden Warfare leans a little harder on reads, though the gap is small.
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
Resident Evil: Operation Raccoon City
Versus modes add human prediction; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
Resident Evil: Operation Raccoon City
Infection mechanics and spawn chaos add mild unpredictability
Plants vs. Zombies: Garden Warfare leans a little harder on optimization, though the gap is small.
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
Resident Evil: Operation Raccoon City
Class abilities and loadouts are a shallow solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Plants vs. Zombies: Garden Warfare →
full breakdown
Resident Evil: Operation Raccoon City →