head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.

Execution · Competitive PvP
Large-battle aim and positioning with light prediction against human players.
Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP); Star Wars: Battlefront II leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
Star Wars: Battlefront II
Aimbot dominates infantry fights and starfighter dogfights
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
Star Wars: Battlefront II
Human opponents in multiplayer create modest prediction play
Star Wars: Battlefront II leans a little harder on variance, though the gap is small.
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
Star Wars: Battlefront II
Spawns, vehicle availability and hero pickups add chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
Star Wars: Battlefront II
Class choice and map control reward learned plans
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.