head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.

Execution · Competitive PvP
Reversal-timing duels where humans bait each other inside scripted spectacle.
Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP); WWE SmackDown vs. Raw 2011 leans Execution (Competitive PvP).
Plants vs. Zombies: Garden Warfare leans a little harder on execution, though the gap is small.
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
WWE SmackDown vs. Raw 2011
Reversal timing windows reward practiced reactions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
WWE SmackDown vs. Raw 2011
Versus humans, reversal baiting becomes a guessing duel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
WWE SmackDown vs. Raw 2011
Momentum swings and AI quirks add mild chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
WWE SmackDown vs. Raw 2011
Move sets, match types and creation systems are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.