head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Bluff & Deduction
A social platform bundling many board and card games of varied luck and tactics.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.
Plato leans Variance (Bluff & Deduction); Tabletop Simulator leans Reads (Bluff & Deduction).
Plato leans a little harder on execution, though the gap is small.
Plato
Mostly turn-based mini-games with low twitch demand
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Plato
Some titles involve human bluffing and prediction
Tabletop Simulator
Depends entirely on the tabletop game played with humans
Plato leans a little harder on variance, though the gap is small.
Plato
Dice, cards and random draws feature across games
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
Plato leans a little harder on optimization, though the gap is small.
Plato
Tactics vary by game, with moderate planning depth
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.