head to head
Please, Don't Touch AnythingvsThe Curse of Monkey Island
Please, Don't Touch Anything leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
Please, Don't Touch AnythingThe Curse of Monkey Island
Axis by axis
Execution1 vs 0
Please, Don't Touch Anything leans harder on execution: Pressing buttons takes no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Please, Don't Touch Anything leans harder on variance: Hidden endings are unknown information to uncover
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

