head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Tests lateral puzzle deduction to uncover a button panel's hidden endings.

Optimization · Pure Optimization
Comedic point-and-click adventure of Guybrush Threepwood, hand-drawn at its peak.
Please, Don't Touch Anything leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
Please, Don't Touch Anything leans a little harder on execution, though the gap is small.
Please, Don't Touch Anything
Pressing buttons takes no dexterity
The Curse of Monkey Island
pointing and clicking only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Please, Don't Touch Anything
The panel is a fixed riddle, not a mind
The Curse of Monkey Island
no adaptive opponent
Please, Don't Touch Anything leans a little harder on variance, though the gap is small.
Please, Don't Touch Anything
Hidden endings are unknown information to uncover
The Curse of Monkey Island
puzzle solutions unknown on first play, then fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Please, Don't Touch Anything
Decoding the panel's cryptic logic is pure puzzle-solving
The Curse of Monkey Island
inventory logic puzzles are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.