head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Reads · Mind & Math
Predicting a human trainer's switches atop team-building math and damage rolls.

Reads · Mind & Math
A Cold War brinkmanship strategy game testing prediction of an opponent's escalation moves.
Pokémon Battle Revolution leans Reads (Mind & Math); Precipice leans Reads (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Battle Revolution
Turn-based menu selection requires no dexterity
Precipice
Turn-based menu actions have no physical demand
Precipice leans a little harder on reads, though the gap is small.
Pokémon Battle Revolution
Wi-Fi battles hinge on predicting switches and protects
Precipice
Human opponent diplomacy and brinkmanship is the lead axis
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Battle Revolution
Damage rolls, crits and status procs sway turns
Precipice
Hidden intentions and some random outcomes add chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Battle Revolution
Team building and type-matchup math underpin every battle
Precipice
Resource and escalation planning underpins strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.