head to head
Pokémon LeafGreen Version asks more than The Council, and the gap is optimization.

Optimization · Pure Optimization
Building a team and exploiting type-matchup math against scripted trainers.

Optimization · Systems & Chaos
A social-intrigue RPG where you spend skill resources to exploit dinner guests' scripted psychological weaknesses.
Pokémon LeafGreen Version leans Optimization (Pure Optimization); The Council leans Optimization (Systems & Chaos).
Pokémon LeafGreen Version leans a little harder on execution, though the gap is small.
Pokémon LeafGreen Version
Menu-driven turn battles demand no physical skill
The Council
Menu-driven confrontations; no dexterity.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon LeafGreen Version
Trainers are scripted; link battles are a side mode
The Council
NPCs have vulnerabilities and immunities, but fully scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon LeafGreen Version
Wild encounters, catch rolls and crits add mappable RNG
The Council
Hidden character traits and unknown consequences until learned.
Pokémon LeafGreen Version leans clearly harder on optimization.
Pokémon LeafGreen Version
Type matchups and team building are the solvable core
The Council
Skill points, effort resources and exploiting known weaknesses are systemic.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.