head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Action-leaning Pokémon spinoff about catching in real time across ancient Hisui.

Optimization · Pure Optimization
An open-world RPG whose min-maxable leveling and build system dominate over its clunky combat.
Pokémon Legends: Arceus leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion Remastered leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Legends: Arceus
Real-time dodging, sneaking, and aimed throws
The Elder Scrolls IV: Oblivion Remastered
real-time combat but forgiving swings
The Elder Scrolls IV: Oblivion Remastered leans a little harder on reads, though the gap is small.
Pokémon Legends: Arceus
Wild and boss behavior is scripted
The Elder Scrolls IV: Oblivion Remastered
NPCs follow scripted AI packages
Pokémon Legends: Arceus leans a little harder on variance, though the gap is small.
Pokémon Legends: Arceus
Spawn tables and outbreak randomness
The Elder Scrolls IV: Oblivion Remastered
loot/leveling has some randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon Legends: Arceus
Research tasks and agile-strong style choices reward planning
The Elder Scrolls IV: Oblivion Remastered
leveling system, builds min-maxable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.