head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
A monster-collecting RPG where building an optimal team overshadows any twitch skill.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.
Pokémon: Let's Go, Eevee! leans Optimization (Systems & Chaos); The Banner Saga leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
minimal, catch motion controls light
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
trainer battles are scripted, minor human PvP
The Banner Saga
AI follows predictable threat-targeting logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
catch rates and stats have randomness
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pokémon: Let's Go, Eevee!
team building and type matchups solvable
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.